Meet the Team

Munichs Game Dev & UX scene is thriving, and we are glad to be a part of it. As Organisers of Pretzels & Playtesting we are looking forward to a day of amazing UX talks with all of you great Game UX people (and those who want to be one).

Steven Mathiesen

Travian Games GmbH

Susan Hartmann

Freelancer –

About Games UX

So what is games ux anyway?

For those of you who might be new to the field, Games User Experience is a further development of the human-computer-interaction discipline whose aim is to humanize technology. At its core, games ux tries to see games through the eyes of the player and give them a voice in the development process.

Some of the main concerns of games UX are…

Accessibility: are the needs of different player populations addressed?

Usability: Do players know where to go and what to do in the game?

Engagement: How fun is the game? What keeps players coming back?

Pretzels and Playtesting brings together a wide range of talks from the games ux field. From research to design, from industry to academic, there is something for everyone.

About the conference

Hi all, I’m Steven and one of the conference organisers. I thought I would write a couple of lines about how the conference got started.

To start with, I have been working in the games ux space for what seems like an eternity (16 years) and have been continually impressed by the breadth and depth of knowledge in the community. In particular, I have found the community organised conferences valuable and have been involved in the London conference put on by the IGDA every year.

So this year while that conference is on a brief hiatus, I thought I could give back to the community by hosting a one time conference, a pop-up conference if you will, and focus on making it very affordable for everyone to attend.

It also lets me showcase the city I absolutely love working in and introduces the wider games ux community to some of the local talent.

So Pretzels & Playtesting aims to connect the games ux community to Munich and its game dev scene.

Many thanks to Games Bavaria for their support in making this event happen.